Games and software designed for Quest, and future Oculus headsets, will still work on the original Rift. Last year's version was still using handheld controllers with integrated touch pads, but the final version will ship with controllers that use Oculus Rift-style thumb sticks and buttons. Today, the company followed up that announcement with a second, more expensive headset meant to drive a higher class of experience. "Oculus Quest" offers users the same virtual experience, but now users are able to move more freely while wearing the headset.
Oculus Quest will launch in Spring 2019 for $399 United States dollars. The actual device comes with built-in audio, 6DoF and hand presence with the Touch controllers. It includes four ultra wide-angle sensors and computer vision algorithms to track your position in the real world without any need of external sensors. Oculus calls this tech Insight, and it's testing it in hundreds of different home spaces so that it can detect as many floors and objects as possible.
Standalone VR headsets like the Oculus Rift and HTC Vive Pro do their job brilliantly but both come at a premium.
Standalone VR headsets have been done before, but they've typically been powered by a smartphone or a processor made for smartphones. Building lower-cost headgear and focusing more on indie titles (Beat Saber, for example, is a fabulous game) may be a better way to build the nascent VR ecosystem. Nonetheless, we'd like to see an update to the Rift as well - the higher resolution would be extremely welcome.