The competitive scene for Epic Games' successful battle royale title of Fortnite is now in full swing with multiple individuals and organizations organizing and hosting tournaments worth tens to hundreds of thousands of dollars. As it turns out, Fortnite actually had the server capacity to handle all of the people looking to create Playground matches - where it failed was in the matchmaking service itself.
"We are thrilled to collaborate and partner with Epic Games to create the inaugural Fortnite product collection and to bring these characters to life for the first time", Brian Mariotti, CEO of Funko, said in a news release.
After iterating and testing, Epic finally deemed playground mode to be working as intended.
"Battle Royale", a multi-player shooter game, has attracted millions of players around the world. That, by extension, meant that each node now had to manage a server list that was 15 times longer than it normally would be, increasing compute times dramatically.
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To fix the limited time mode, Epic split the Playground's matchmaking service into its own service cluster. "We were forced to make significant emergency upgrades to our Matchmaking Service, but these changes will serve the game well as we continue to grow and expand our player base into the future".
Epic explains that Fortnite's matchmaking service (MMS) relies on nodes that put players in open servers that match their requested regions.
At launch, the game was available for PC and PlayStation 4.
The glitch was only recently discovered today, so it's likely that Epic Games won't be able to fix it for a good while, unless they think it's amusing enough that it would be better to just leave it in.