Sony is giving it a shot with Tetris Effect, a trippy, VR-enhanced take on the classic series from Rez and Lumines creator Tetsuya Mizuguchi. The trailer is mostly cinematic, so we don't know how the gameplay is going to look or feel, but it has been confirmed that the game will be playable on PS4 with or without VR. The game aims to "amplify this magical feeling of total immersion by surrounding you with fantastic, fully three-dimensional worlds that react and evolve based on how you play". The audio, background elements, special effects and even the Tetris pieces themselves dance, pulse, shimmer and explode in ideal sync based on how you are playing. According to brief details from the game's website, Tetris Effect will include a new "Zone" mechanic that allows players to stop time and either get out of a sticky situation or rack up some extra line clears. Tetris Effect features bright neon graphics, hypnotic music, and virtual reality support with PSVR.
A playable demo of Tetris Effect will be on hand at E3 next week. The core of the game is still Tetris-one of the most popular puzzle games of all time-but like you've never seen it, or heard it, or felt it before. There will also be a player grading and levelling system, as well as various difficulties to to add to replayability. When the game finally arrives this fall, it'll be offered in full HD on PlayStation 4 and in 4K / 60 frames per second on the PS4 Pro (and of course in 3D with PS VR). No other platforms were mentioned.