Video game execs defend industry in Trump meeting on violence

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Video game execs defend industry in Trump meeting on violence

The conversation lasted for nearly an hour and was "vigorous" but "respectful", and Trump seemed to be interested in hearing from all sides, said Melissa Henson of the Parents Television Council, a group that advocates against violence and sex in entertainment. However, Trump reportedly seemed open-minded in his approach to the discussion.

"We would perhaps have to raise the tariffs of everybody else, and modestly I may add, to ensure that our steel and aluminum industries are protected", the official said, speaking to reporters on the condition of anonymity. The President acknowledged some studies have indicated there is a correlation between video game violence and real violence. However, researchers have been studying the connection between video games and violence for just as long, and haven't come up with any evidence to back up claims of causation. No psychologists, researchers, or scholars qualified to make that assessment were in attendance at the meeting.

For those who fear a trade war, the candidates to replace Cohn as Trump's adviser do not bode well: Peter Navarro, the White House National Trade Council head who wrote a book called "Death by China: Confronting the Dragon - A Global Call to Action", and conservative commentator Larry Kudlow.

The meeting on the effect of video games on people under 21 years of age is today.

President Donald Trump met with leaders in the video game industry this week to discuss violence in video games and whether games could be having an influence on those who carry out mass shootings.

Although he made a more forceful push than Trump on gun control following Sandy Hook, Barack Obama also considered violence in video games part of the equation.

This week, Trump ramped up his charade of a crusade, despite the fact that no link between video games and violence has ever been established.

The White House posted an unlisted YouTube video Thursday titled "Violence in Video Games" - a montage of violent clips from various video games including Fallout 4, Call of Duty: Modern Warfare 2, The Evil Within, and Wolfenstein: The New Order. That particular section was important to the story, and was meant to be an emotionally hard scene, not one that glorified the violent moment.

Markey also told USA Today, the Virginia Tech gunman, Seung-Hui Cho, had no interest in video games at all - which surprised his roommate who "thought it was weird he didn't play video games". Take-Two, the owner of Rockstar games, is also aware of the debate after they found themselves in the middle of such issues following the release of Grand Theft Auto and Manhunt titles as well as Bully, notes RollingStone.

Attendees at today's meeting included game industry officials - the administration invited Entertainment Software Association president Michael Gallagher, ESRB president Patricia Vance, and publisher executives such as Take-Two CEO Strauss Zelnick - as well as media critics and legislators. "I don't think there are easy answers and I don't think that we're going to be able to figure out the solution in the course of a one-hour conversation", Henson said. We'll continue reporting new developments as they unfold.

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