Since Sea of Thieves released last week, Rare has been on the ball addressing any issues surfacing from the open-world social title.
Rare discussed recently that it would be implementing a new death system in Sea of Thieves.
"Letting everyone know we've heard the feedback and the proposed "Death Cost" in [Sea of Thieves] is, well, dead", he wrote. Really unpopular, threads about it were dominating the front page of the Sea of Thieves subreddit at one point. The rates were supposed to be dependent on the cause of the death, which apparently would have ruined the game for some players.
The response by players in a 19-page thread accompanying the announcement was nearly universally negative.
With the Death Cost dispensed of before it could ever siphon off our hard-earned doubloons, Sea of Thieves at least avoided adding a death problem to its respawning problem. Many players anxious this kind of additional cost would just encourage griefers to stalk other players, killing them over and over and making it almost impossible to accumulate in-game gold. This can cause some people to be little bit reckless in how they play the game, attacking anyone they come across instead of playing the game in a more reserved manner.
In a new developer update video, executive producer Joe Neate explained why the patch is so big. Neate went on to thank players for "the honest feedback & discussion on this" subject.