Remember when last week, HTC did a major tease featuring a new headset with better resolution than the previous models?
The new headset has a 2880 x 1600 resolution - 3K - which for all you maths fans is a 78% increase on the existing 2160×1200 resolution, as HTC points out.
The HTC Vive Pro will also incorporate speakers similarly to the way they are implemented in headsets from competitor Oculus Rift. There will also be a dial that will adjust the headset to your head for better comfort. This setup is very reminiscent of the PSVR headset which is widely regarded as one of the most comfortable VR headsets now on the market. It also adds integrated headphones and, thankfully, still works with all the current Vive content already available. Having stereo cameras on the device have the potential to provide a lot of utility ranging from a stereo view of your surroundings when you are nearing the chaperone boundaries to potential AR applications. When using SteamVR 2.0 tracking, the Vive Pro supports up to 4 base stations, allowing for a significantly larger play area of up to 10m x 10m.
The built-in earphones are a permanent attachment
But for those interested in owning the next step, HTC hasn't committed to exact release dates - for the Vive Pro, or for a proper successor to the now available Vive. This is not believed to be the fabled HTC Vive 2, however.
The company also previewed a new wireless adapter, launching this summer, which will enable wireless experiences for the Vive and Vive Pro.
The Vive Wireless Adaptor features Intel's WiGig technology and offers a VR wireless experience that operates in the interference-free 60Ghz band, which means lower latency and better performance. The Wireless Adapter is coming in the fourth quarter of this year, while more information on the Vive Pro's price and availability are coming "soon". There's no word on when the wireless adapter is going to be available, or how much it will cost.
It's a slight shame that HTC Vive hasn't jumped for a meaty 4K resolution, but seeing as even as Nvidia's GTX 1080ti would struggle to push out 4K per eye for VR, it's somewhat sensible to scale ambitions down.