World Health Organization to Declare Excessive Gaming to Be an Official Disorder

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World Health Organization to Declare Excessive Gaming to Be an Official Disorder

Vladimir Poznyak, from WHO's Department of Mental Health and Substance, told New Scientist...

Put the controller down and step away from Candy Crush.

The psychological benchmark for diagnosing mental health conditions, the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), now lists internet gaming as a condition of further study.

These people give increasing priority to gaming "to the extent that gaming takes precedence over other life interests", and that they will continue gaming despite the occurrence of negative consequences. The draft which the World Health Organization is going to finalize will feature video game addiction as one of the newly added disorders and it will be the updated ICD-11 category version. It's called gaming disorder, and it's described by "a pattern of persistent or recurrent gaming behavior", or all the more essentially, a dependence on gaming. The 11th edition of the manual is due in 2018, and will include gaming disorder as a serious health condition to be monitored. The diagnostic manual will be published sometime in 2018, the first update since 1990. "The gaming behavior and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe".

It plans to add "gaming disorder" to the official list of diseases next year.

Many people who played internet video games did not report symptoms and the amount of those who might face the disorder was extremely small, according to a study in the American Journal of Psychiatry. But as with everything, moderation is key.

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