Luckily for Nintendo, The Legend of Zelda: Breath of the Wild turned out to be a fantastic title, and early on it even sold more copies than the console itself. Since the game's release on October 27, it's already managed to sell two million copies. That latter figure is important to Nintendo because the game exposed Mario to a slew of markets where the character previously had no presence, which might have helped boost sales of the recently-released Super Mario Odyssey for the Nintendo Switch.
Additionally, it looks like the company will continue to improve Super Mario Run, rather than focus their efforts on developing a new Mario game. Unlike the more linear level design of Super Mario Galaxy, Odyssey hearkens back to Super Mario 64 and Super Mario Sunshine with its many sprawling, sandbox-style Kingdoms, each of which houses a myriad of Power Moons and other collectibles to find.
Though Super Mario Odyssey has already received its fair share of ideal scores, Nintendo took a slight risk with the latest title in its flagship franchise.
How have you found Super Mario Odyssey so far?
Considering that a huge number of mobile games are now free-to-play, it's easy to see why having an obvious up-front cost would make a game less popular than freebie alternatives.
Considering that Nintendo has already sold more than 7.5 million Nintendo Switch systems to date - with more even expected to sell over the next few months - Odyssey is likely to see a lot more volume, since many gamers are considering it one of the best games for the platform, if not the best. Put another way, more than a quarter (28.5 percent) of all Switch owners have purchased Super Mario Odyssey in the first three days. It's incredibly popular, with over 200 million downloads, but "we have not yet reached an acceptable profit point", for the game, said Tatsumi Kimishima, president of Nintendo, in a briefing about the company's financial results.