Bungie's statement claims the XP system was fixed but we don't know what that means or if it was actually fixed yet, so stay tuned! By "levelling up" beyond 20, players would earn a Bright Engram, the game's version of loot boxes.
The tweet comes after the studio revealed that it added a system in the game that scaled the amount of experience points acquired in some portions of the game. "After reviewing our data, we agree that the system is not performing the way we'd like it to", it stated. Bringing it down to the point where you are only getting four percent of the XP you should be getting. According to Bungie's post, the now-removed system scaled up experience points for players participating in lengthier activities like PvP matches or the raid and scaled experience down for shorter, grindable activities like public events. We are not happy with the results, and we've heard the same from the community.
The Destiny 2 dev team then went on to say that this system will be deactivated "effective immediately".
The Curse of Osiris expansion launches Deceber 5th! As of last week, XP gain rates have changed across the board, but the value is consistently displayed in the user interface at the bottom of the screen. I don't think that's necessarily an issue.
Along with the related campaign missions and opportunity to explore "two full worlds", trial players will be able to join clans and take part in competitive multiplayer combat in the Crucible via the Quickplay list.