One of the biggest news stories at this year's E3 is going to be the reveal of the new Project Scorpio console, Microsoft's equivalent of the PS4 Pro.
Microsoft's Project Scorpio console has been heavily advertised as being capable of powering out native 4K resolution, and given what a sticking point that has been for the company in selling people on the machine, it's surprising there haven't been more examples of the device in action.
Xbox One (1080p) vs. Scorpio (1080p) vs. Scorpio (4K).
The first demo shows a steampunk scientist in her lab and is meant to show what developers can do with minimal effort; the shaders, textures, and models are the same on both Xbox One and Project Scorpio, with only the rendering resolution improved.
With all of the advantages that the Xbox One Scorpio will reportedly have over the Playstation 4 Pro, its most direct competition, including more terabytes, better resolution, and more, the high price is justified to avoid selling the console at a loss. Keep reading for a rundown of some things you want to know in regards to Project Scorpio. Remember, not all developers will release 4K upgrades for their games. There's a dramatic difference between the two, and heavily incentivizes developers to push out 4K patches for their games. All Xbox One games are different, and we can't expect every game to perform with similar visuals (especially the ladybug pictures).
Left: 4K; Right: 4K with enhancements. And of course the devs also hit an insane native 4K 60FPS at Ultra PC equivalent settings on Project Scorpio using only 88% of the customized GPU.
Project Scorpio will be available this holiday season.